What Players Like about Video Games: Prediction of Video Game Playing through Quality Perceptions and Player Types

René Weber, Patrick Shaw

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

Video game developers make multimillion dollar decisions based on hunches, personal experience, and iteration. A theoretical model of video game player behavior – how one chooses, plays, and evaluate games – can provide an important framework for these decisions. According to social cognitive theory, one’s behavior can be understood as the result of expected outcomes resulting from direct and observational learning processes. Video game players use symbolic representations (quality perceptions) of their direct and observed experiences with video games to build expectations of whether playing a specific video game will satisfy their needs. A series of in-depth interviews and a subsequent survey with students of a large mid-western university was conducted to enumerate groups of similar players (player types), and video game quality perceptions. Both concepts were used to provide empirical evidence for a model to predict video game playing. Results show that, in prediction models, the best player types are those that include player type-specific quality perceptions.

Original languageEnglish
Title of host publicationDiscoveries in Gaming and Computer-Mediated Simulations
Subtitle of host publicationNew Interdisciplinary Applications
PublisherIGI Global
Pages232-254
Number of pages23
ISBN (Electronic)9781609605667
ISBN (Print)9781609605650
DOIs
StatePublished - 1 Jan 2011

Bibliographical note

Publisher Copyright:
© 2011 by IGI Global. All rights reserved.

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