Abstract
Video game developers make multimillion dollar decisions based on hunches, personal experience, and iteration. A theoretical model of video game player behavior – how one chooses, plays, and evaluate games – can provide an important framework for these decisions. According to social cognitive theory, one’s behavior can be understood as the result of expected outcomes resulting from direct and observational learning processes. Video game players use symbolic representations (quality perceptions) of their direct and observed experiences with video games to build expectations of whether playing a specific video game will satisfy their needs. A series of in-depth interviews and a subsequent survey with students of a large mid-western university was conducted to enumerate groups of similar players (player types), and video game quality perceptions. Both concepts were used to provide empirical evidence for a model to predict video game playing. Results show that, in prediction models, the best player types are those that include player type-specific quality perceptions.
| Original language | English |
|---|---|
| Title of host publication | Discoveries in Gaming and Computer-Mediated Simulations |
| Subtitle of host publication | New Interdisciplinary Applications |
| Publisher | IGI Global |
| Pages | 232-254 |
| Number of pages | 23 |
| ISBN (Electronic) | 9781609605667 |
| ISBN (Print) | 9781609605650 |
| DOIs | |
| State | Published - 1 Jan 2011 |
Bibliographical note
Publisher Copyright:© 2011 by IGI Global. All rights reserved.