Understanding the two-step nonvisual omnidirectional guidance for target acquisition in 3D spaces

Seung A. Chung, Kyungyeon Lee, Uran Oh

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

4 Scopus citations

Abstract

Providing directional guidance is important especially for exploring unfamiliar environments. However, most studies are limited to two-dimensional guidance when many interactions happen in 3D spaces. Moreover, visual feedback that is often used to communicate the 3D position of a particular object may not be available in situations when the target is occluded by other objects or located outside of one’s field of view, or due to visual overload or light conditions. Inspired by a prior finding that showed users’ tendency of scanning a 3D space in one direction at a time, we propose two-step nonvisual omnidirectional guidance feedback designs varying the searching order where the guidance for the vertical location of the target (the altitude) is offered to the users first, followed by the horizontal direction of the target (the azimuth angle) and visa versa. To investigate its effect, we conducted the user study with 12 blind-folded sighted participants. Findings suggest that our proposed two-step guidance outperforms the default condition with no order in terms of task completion time and travel distance, particularly when the guidance in the horizontal direction is presented first. We plan to extend this work to assist with finding a target in 3D spaces in a real-world environment.

Original languageEnglish
Title of host publicationProceedings - 2021 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2021
EditorsMaud Marchal, Jonathan Ventura, Anne-Helene Olivier, Lili Wang, Rafael Radkowski
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages339-346
Number of pages8
ISBN (Electronic)9781665401586
DOIs
StatePublished - 2021
Event20th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2021 - Virtual, Online, Italy
Duration: 4 Oct 20218 Oct 2021

Publication series

NameProceedings - 2021 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2021

Conference

Conference20th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2021
Country/TerritoryItaly
CityVirtual, Online
Period4/10/218/10/21

Bibliographical note

Funding Information:
This research was supported by the MSIT(Ministry of Science and ICT), Korea, under the ITRC(Information Technology Research Center) support program (IITP-2020-0-01460) supervised by the IITP(Institute of Information & Communications TechnologyPlan-ning & Evaluation).

Funding Information:
This research was supported by the MSIT(Ministry of Science and ICT), Korea, under the ITRC(Information Technology Research Center) support program (IITP-2020-0-01460) supervised by the IITP(Institute of Information & Communications Technology Planning & Evaluation).

Publisher Copyright:
© 2021 IEEE.

Keywords

  • Empirical studies in interaction design—
  • Human-centered computing
  • Human-centered computing
  • User interface design—

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