Abstract
Providing directional guidance is important especially for exploring unfamiliar environments. However, most studies are limited to two-dimensional guidance when many interactions happen in 3D spaces. Moreover, visual feedback that is often used to communicate the 3D position of a particular object may not be available in situations when the target is occluded by other objects or located outside of one’s field of view, or due to visual overload or light conditions. Inspired by a prior finding that showed users’ tendency of scanning a 3D space in one direction at a time, we propose two-step nonvisual omnidirectional guidance feedback designs varying the searching order where the guidance for the vertical location of the target (the altitude) is offered to the users first, followed by the horizontal direction of the target (the azimuth angle) and visa versa. To investigate its effect, we conducted the user study with 12 blind-folded sighted participants. Findings suggest that our proposed two-step guidance outperforms the default condition with no order in terms of task completion time and travel distance, particularly when the guidance in the horizontal direction is presented first. We plan to extend this work to assist with finding a target in 3D spaces in a real-world environment.
Original language | English |
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Title of host publication | Proceedings - 2021 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2021 |
Editors | Maud Marchal, Jonathan Ventura, Anne-Helene Olivier, Lili Wang, Rafael Radkowski |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Pages | 339-346 |
Number of pages | 8 |
ISBN (Electronic) | 9781665401586 |
DOIs | |
State | Published - 2021 |
Event | 20th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2021 - Virtual, Online, Italy Duration: 4 Oct 2021 → 8 Oct 2021 |
Publication series
Name | Proceedings - 2021 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2021 |
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Conference
Conference | 20th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2021 |
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Country/Territory | Italy |
City | Virtual, Online |
Period | 4/10/21 → 8/10/21 |
Bibliographical note
Funding Information:This research was supported by the MSIT(Ministry of Science and ICT), Korea, under the ITRC(Information Technology Research Center) support program (IITP-2020-0-01460) supervised by the IITP(Institute of Information & Communications TechnologyPlan-ning & Evaluation).
Funding Information:
This research was supported by the MSIT(Ministry of Science and ICT), Korea, under the ITRC(Information Technology Research Center) support program (IITP-2020-0-01460) supervised by the IITP(Institute of Information & Communications Technology Planning & Evaluation).
Publisher Copyright:
© 2021 IEEE.
Keywords
- Empirical studies in interaction design—
- Human-centered computing
- Human-centered computing
- User interface design—