Towards designing a mobile social learning application with meaningful gamification strategies

Sei Young Kim, Hyo Jeong So, Soonmo Kwon, Seungjae Oh, Kyudong Park, Minjin Ko, Jaewon Yoo, Gyuhwan Oh

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

5 Scopus citations

Fingerprint

Dive into the research topics of 'Towards designing a mobile social learning application with meaningful gamification strategies'. Together they form a unique fingerprint.

Computer Science