TY - GEN
T1 - Think aloud during fMRI
T2 - 2nd International Conference on Fun and Games
AU - Klasen, Martin
AU - Zvyagintsev, Mikhail
AU - Weber, René
AU - Mathiak, Krystyna A.
AU - Mathiak, Klaus
PY - 2008
Y1 - 2008
N2 - Experience of computer games can be assessed indirectly by measuring physiological responses and relating the pattern to assumed emotional states or directly by introspection of the player. We combine both approaches by measuring brain activity with functional magnetic resonance imaging (fMRI) during Think Aloud (TA). TA assesses subjects' thoughts and feelings during the game play. The comments and playing behavior were recorded while the brain scans were performed, content of game and TA was analyzed, and related to the brain activation. The fMRI data illustrated that brain activation can be matched to behavioral and experiential content. One category (focus) was associated with increased visual activity and its displeasurable experience with preparatory motor activity. We argue that the combination of subjective introspective with neurophysiological data can 1) reveal meaningful neural mechanisms and 2) validate the introspective method.
AB - Experience of computer games can be assessed indirectly by measuring physiological responses and relating the pattern to assumed emotional states or directly by introspection of the player. We combine both approaches by measuring brain activity with functional magnetic resonance imaging (fMRI) during Think Aloud (TA). TA assesses subjects' thoughts and feelings during the game play. The comments and playing behavior were recorded while the brain scans were performed, content of game and TA was analyzed, and related to the brain activation. The fMRI data illustrated that brain activation can be matched to behavioral and experiential content. One category (focus) was associated with increased visual activity and its displeasurable experience with preparatory motor activity. We argue that the combination of subjective introspective with neurophysiological data can 1) reveal meaningful neural mechanisms and 2) validate the introspective method.
UR - http://www.scopus.com/inward/record.url?scp=57049142659&partnerID=8YFLogxK
U2 - 10.1007/978-3-540-88322-7_13
DO - 10.1007/978-3-540-88322-7_13
M3 - Conference contribution
AN - SCOPUS:57049142659
SN - 3540883215
SN - 9783540883210
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 132
EP - 138
BT - Fun and Games - Second International Conference, Proceedings
PB - Springer Verlag
Y2 - 20 October 2008 through 21 October 2008
ER -