Abstract
Past research on consequences of video game play have conflated two distinct psychological mechanisms, habituation and generalization, into a unified process dubbed “desensitization.” The current paper reports the results of two studies, a repeated exposure study and a single exposure study, which examine habituation and generalization of biophysiological and self-reported arousal responses to violent video games. The findings indicate that repeated play leads to habituation in both biophysiological and self-report responses. Notably, evidence of generalization is more apparent in the biophysiological data. The results are discussed in terms of: (1) implications for game developers and players, (2) implications for game researchers, (3) current conceptual ambiguity between cross-sectional and longitudinal models, and (4) the appropriateness of utilizing self-report measures in longitudinal studies examining arousal.
| Original language | English |
|---|---|
| Pages (from-to) | 64-87 |
| Number of pages | 24 |
| Journal | Communication Monographs |
| Volume | 82 |
| Issue number | 1 |
| DOIs | |
| State | Published - 2 Jan 2015 |
Bibliographical note
Publisher Copyright:© 2015 National Communication Association.
Keywords
- Arousal
- Blood Pressure
- Cardiovascular Activity
- Media Effects
- Video Games
Fingerprint
Dive into the research topics of 'The Thrill Is Gone, but You Might Not Know: Habituation and Generalization of Biophysiological and Self-reported Arousal Responses to Video Games'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver