TY - JOUR
T1 - The features of visual models generated by primary school students in an online learning platform
AU - Chang, Jina
AU - Park, Jisun
AU - Yoon, Hye Gyoung
AU - Park, Joonhyeong
AU - Ha, Minsu
N1 - Publisher Copyright:
© 2025 Informa UK Limited, trading as Taylor & Francis Group.
PY - 2025
Y1 - 2025
N2 - The purpose of this study is to identify the features of student-generated visual models in an online learning platform. To this end, online-based learning activities were designed and applied to 123 primary school students. Specifically, the students were guided to generate visual models for three phenomena related to light and shadow, following three steps: (1) observing a phenomenon in a video and constructing the first visual model of the phenomenon, (2) evaluating two different models in a concept cartoon and choosing the better model, and (3) observing another similar phenomenon and constructing the second model. Six visual models per student (738 visual models in total) were collected and analysed in terms of using proper symbols and conceptual understanding. In using symbols to visualise how light travels, students were found to employ increasingly higher levels of symbols over the course of constructing the six visual models. In terms of conceptual understanding, students demonstrated their conceptual development in the visual models they used to explain simple phenomena; however, for complex phenomena, the development of the conceptual levels of their models was challenged. Based on the above results, educational implications are discussed in terms of fostering students’ visual models in an online environment.
AB - The purpose of this study is to identify the features of student-generated visual models in an online learning platform. To this end, online-based learning activities were designed and applied to 123 primary school students. Specifically, the students were guided to generate visual models for three phenomena related to light and shadow, following three steps: (1) observing a phenomenon in a video and constructing the first visual model of the phenomenon, (2) evaluating two different models in a concept cartoon and choosing the better model, and (3) observing another similar phenomenon and constructing the second model. Six visual models per student (738 visual models in total) were collected and analysed in terms of using proper symbols and conceptual understanding. In using symbols to visualise how light travels, students were found to employ increasingly higher levels of symbols over the course of constructing the six visual models. In terms of conceptual understanding, students demonstrated their conceptual development in the visual models they used to explain simple phenomena; however, for complex phenomena, the development of the conceptual levels of their models was challenged. Based on the above results, educational implications are discussed in terms of fostering students’ visual models in an online environment.
KW - online learning platform
KW - representation
KW - Visual model
UR - http://www.scopus.com/inward/record.url?scp=85219701378&partnerID=8YFLogxK
U2 - 10.1080/09500693.2025.2453951
DO - 10.1080/09500693.2025.2453951
M3 - Article
AN - SCOPUS:85219701378
SN - 0950-0693
JO - International Journal of Science Education
JF - International Journal of Science Education
ER -