Abstract
Reflection is a metacognitive skill that's essential to creative discovery. As we design interactive technologies for reflection, how might we measure the impact of our designs? In this paper, we develop a coding scheme to explore reflective moments in the speech and language of young children during child-computer interaction. Using cross-disciplinary theories - from the learning sciences to cognitive neuroscience - we define and describe 13 reflective processes occurring within Baumer's 3 conceptual dimensions of reflection. We then use this framework to measure the impact of a child-robot storytelling interaction with twelve children ages 4-5, and offer developmentally-appropriate transcript examples for each of the 13 reflective processes. This coding scheme provides a practical tool for exploring the impact of our designs on reflection, and can be used to guide design iteration.
| Original language | English |
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| Title of host publication | C and C 2023 - Proceedings of the 15th Conference on Creativity and Cognition |
| Publisher | Association for Computing Machinery |
| Pages | 519-528 |
| Number of pages | 10 |
| ISBN (Electronic) | 9781450383769 |
| DOIs | |
| State | Published - 19 Jun 2023 |
| Event | 15th Conference on Creativity and Cognition, C and C 2023 - Virtual, Online Duration: 19 Jun 2023 → 21 Jun 2023 |
Publication series
| Name | ACM International Conference Proceeding Series |
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Conference
| Conference | 15th Conference on Creativity and Cognition, C and C 2023 |
|---|---|
| City | Virtual, Online |
| Period | 19/06/23 → 21/06/23 |
Bibliographical note
Publisher Copyright:© 2023 Owner/Author.
Keywords
- coding scheme
- cognition
- early childhood
- interaction design & children
- reflection
- storytelling