The purpose of this study is to develop an education program that can increase the effect of learning, and provide a more systematic and practical problem solving procedure for inquiry activities by enhancing learner's context awareness of the learning scene, sense of reality and immersion using augmented reality technology. Accordingly, on the basis of literature review and case analysis, an augmented reality based STEAM education program founded on the model of inquiry learning model was suggested. For the verification of effectiveness, the program was applied to the field among grade 6 students living in Seoul. As a result, this paper demonstrates not only the significance of the development of STEAM education program using augmented reality based textbook but also the significance of the augmented reality based STEAM education program founded on the inquiry learning model. It also verified the effectiveness of the augmented reality based STEAM education program on the cultivation of active inquiry learning ability.
|Number of pages
|International Journal of Applied Engineering Research
|Published - 2015
Bibliographical notePublisher Copyright:
© 2015, Research India Publications, All rights Reserved.
- Augmented Reality
- Inquiry Learning Model
- STEAM Education