The development and application of the augmented reality based steam education program: Based on the inquiry learning model

Hee Sook Ahn, Yoo Mi Choi

Research output: Contribution to journalArticlepeer-review

1 Scopus citations

Abstract

The purpose of this study is to develop an education program that can increase the effect of learning, and provide a more systematic and practical problem solving procedure for inquiry activities by enhancing learner's context awareness of the learning scene, sense of reality and immersion using augmented reality technology. Accordingly, on the basis of literature review and case analysis, an augmented reality based STEAM education program founded on the model of inquiry learning model was suggested. For the verification of effectiveness, the program was applied to the field among grade 6 students living in Seoul. As a result, this paper demonstrates not only the significance of the development of STEAM education program using augmented reality based textbook but also the significance of the augmented reality based STEAM education program founded on the inquiry learning model. It also verified the effectiveness of the augmented reality based STEAM education program on the cultivation of active inquiry learning ability.

Original languageEnglish
Pages (from-to)27243-27354
Number of pages112
JournalInternational Journal of Applied Engineering Research
Volume10
Issue number10
StatePublished - 2015

Bibliographical note

Publisher Copyright:
© 2015, Research India Publications, All rights Reserved.

Keywords

  • Augmented Reality
  • Inquiry Learning Model
  • STEAM Education

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