Speed-of-Light VR for Blind People: Conveying the Location of Arm-Reach Targets

Diogo Lança, Manuel Piçarra, Inês Gonçalves, Uran Oh, André Rodrigues, João Guerreiro

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

Interacting with close-range objects in Virtual Reality (VR) is often prompted by visual cues, making it hard for visually impaired people to perceive their location and interact with them. To study how to enable blind users to locate and interact with close virtual objects, we adapted the arcade Speed-of-Light game as a blind-accessible VR application. We implemented three techniques: 1) Speech Feedback (e.g., “Top Right”), 2) Sonifcation, and 3) 2D Grid Position (e.g., “A3” for column and row); and conducted a user study with 15 blind participants aiming to provide insights into the design of non-visual techniques that convey information about targets at arm-reach. Speech Feedback was the most intuitive overall but verbose and the least fexible, while 2D Grid Position was found straightforward for regular spreadsheet users. Results also showed greater difculty with Sonifcation, although it was valued by few participants who appreciated the challenge.

Original languageEnglish
Title of host publicationASSETS 2024 - Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9798400706776
DOIs
StatePublished - 27 Oct 2024
Event26th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2024 - St. John's, United States
Duration: 28 Oct 202430 Oct 2024

Publication series

NameASSETS 2024 - Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility

Conference

Conference26th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2024
Country/TerritoryUnited States
CitySt. John's
Period28/10/2430/10/24

Bibliographical note

Publisher Copyright:
© 2024 Copyright held by the owner/author(s).

Keywords

  • Nonvisual Feedback
  • Sonifcation
  • Virtual Reality
  • Visual Impairments

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