Abstract
Interacting with close-range objects in Virtual Reality (VR) is often prompted by visual cues, making it hard for visually impaired people to perceive their location and interact with them. To study how to enable blind users to locate and interact with close virtual objects, we adapted the arcade Speed-of-Light game as a blind-accessible VR application. We implemented three techniques: 1) Speech Feedback (e.g., “Top Right”), 2) Sonifcation, and 3) 2D Grid Position (e.g., “A3” for column and row); and conducted a user study with 15 blind participants aiming to provide insights into the design of non-visual techniques that convey information about targets at arm-reach. Speech Feedback was the most intuitive overall but verbose and the least fexible, while 2D Grid Position was found straightforward for regular spreadsheet users. Results also showed greater difculty with Sonifcation, although it was valued by few participants who appreciated the challenge.
Original language | English |
---|---|
Title of host publication | ASSETS 2024 - Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility |
Publisher | Association for Computing Machinery, Inc |
ISBN (Electronic) | 9798400706776 |
DOIs | |
State | Published - 27 Oct 2024 |
Event | 26th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2024 - St. John's, United States Duration: 28 Oct 2024 → 30 Oct 2024 |
Publication series
Name | ASSETS 2024 - Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility |
---|
Conference
Conference | 26th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2024 |
---|---|
Country/Territory | United States |
City | St. John's |
Period | 28/10/24 → 30/10/24 |
Bibliographical note
Publisher Copyright:© 2024 Copyright held by the owner/author(s).
Keywords
- Nonvisual Feedback
- Sonifcation
- Virtual Reality
- Visual Impairments