TY - GEN
T1 - Six-degree-of-freedom haptic rendering using translational and generalized penetration depth computation
AU - Li, Yi
AU - Tang, Min
AU - Zhang, Sanyuan
AU - Kim, Young J.
PY - 2013
Y1 - 2013
N2 - We present six-degree-of-freedom (6DoF) haptic rendering algorithms using translational (PDt) and generalized penetration depth (PDg). Our rendering algorithm can handle any type of object/object haptic interaction using penalty-based response and makes no assumption about the underlying geometry and topology. Moreover, our rendering algorithm can effectively deal with multiple contacts. Our penetration depth algorithms for PDt and PDg are based on a contact-space projection technique combined with iterative, local optimization on the contact-space. We circumvent the local minima problem, imposed by the local optimization, using motion coherence present in the haptic simulation. Our experimental results show that our methods can produce high-fidelity force feedback for general polygonal models consisting of tens of thousands of triangles at near-haptic rates, and are successfully integrated into an off-the-shelf 6DoF haptic device. We also discuss the benefits of using different formulations of penetration depth in the context of 6DoF haptics.
AB - We present six-degree-of-freedom (6DoF) haptic rendering algorithms using translational (PDt) and generalized penetration depth (PDg). Our rendering algorithm can handle any type of object/object haptic interaction using penalty-based response and makes no assumption about the underlying geometry and topology. Moreover, our rendering algorithm can effectively deal with multiple contacts. Our penetration depth algorithms for PDt and PDg are based on a contact-space projection technique combined with iterative, local optimization on the contact-space. We circumvent the local minima problem, imposed by the local optimization, using motion coherence present in the haptic simulation. Our experimental results show that our methods can produce high-fidelity force feedback for general polygonal models consisting of tens of thousands of triangles at near-haptic rates, and are successfully integrated into an off-the-shelf 6DoF haptic device. We also discuss the benefits of using different formulations of penetration depth in the context of 6DoF haptics.
UR - http://www.scopus.com/inward/record.url?scp=84881421897&partnerID=8YFLogxK
U2 - 10.1109/WHC.2013.6548423
DO - 10.1109/WHC.2013.6548423
M3 - Conference contribution
AN - SCOPUS:84881421897
SN - 9781479900886
T3 - 2013 World Haptics Conference, WHC 2013
SP - 289
EP - 294
BT - 2013 World Haptics Conference, WHC 2013
T2 - 2013 IEEE World Haptics Conference, WHC 2013
Y2 - 14 April 2013 through 17 April 2013
ER -