TY - JOUR
T1 - Serious games for the job training of persons with developmental disabilities
AU - Kwon, Jungmin
AU - Lee, Youngsun
N1 - Publisher Copyright:
© 2016 Elsevier Ltd. All rights reserved.
PY - 2016/4/1
Y1 - 2016/4/1
N2 - Serious games use strategies that are often applied in special education such as repetition, immediate feedback, and context-based teaching and learning. Serious games are known to increase performance on the target task and related self-efficacy, using a more cost effective method in a safer environment than traditional training (Michael & Chen, 2006). The main goal of our study was to investigate whether playing serious games can affect hands-on performance of persons with developmental disabilities. For the present study, 47 persons with developmental disabilities were divided into three groups including a control. The two experimental groups performed two hands-on tests in different orders: Apple packaging and hydroponics (AH, HA). For the first round of tests, the AH group played the Apple Packaging serious game while the HA group played the Hydroponics game. For the second round of hands-on tests, the AH group played the Hydroponics game, while the HA group played the Apple Packaging game. The control group did not play any games between the hand-on tests. Finally, all three groups performed a third round of hands-on tests. The results show that gameplay of the target task increased speed and accuracy of the target hands-on task performance. The main results of this study show that serious games can be used for training simple job skills in persons with developmental disabilities. Serious games can be implemented as part of an ongoing programme to reduce training time and enhance accuracy in a safe and enjoyable environment.
AB - Serious games use strategies that are often applied in special education such as repetition, immediate feedback, and context-based teaching and learning. Serious games are known to increase performance on the target task and related self-efficacy, using a more cost effective method in a safer environment than traditional training (Michael & Chen, 2006). The main goal of our study was to investigate whether playing serious games can affect hands-on performance of persons with developmental disabilities. For the present study, 47 persons with developmental disabilities were divided into three groups including a control. The two experimental groups performed two hands-on tests in different orders: Apple packaging and hydroponics (AH, HA). For the first round of tests, the AH group played the Apple Packaging serious game while the HA group played the Hydroponics game. For the second round of hands-on tests, the AH group played the Hydroponics game, while the HA group played the Apple Packaging game. The control group did not play any games between the hand-on tests. Finally, all three groups performed a third round of hands-on tests. The results show that gameplay of the target task increased speed and accuracy of the target hands-on task performance. The main results of this study show that serious games can be used for training simple job skills in persons with developmental disabilities. Serious games can be implemented as part of an ongoing programme to reduce training time and enhance accuracy in a safe and enjoyable environment.
KW - Disability
KW - Interactive learning environments
KW - Job training
KW - Serious games
KW - Simulation
UR - http://www.scopus.com/inward/record.url?scp=84958280481&partnerID=8YFLogxK
U2 - 10.1016/j.compedu.2016.02.001
DO - 10.1016/j.compedu.2016.02.001
M3 - Article
AN - SCOPUS:84958280481
SN - 0360-1315
VL - 95
SP - 328
EP - 339
JO - Computers and Education
JF - Computers and Education
ER -