Quantified self: An interdisciplinary immersive theater project supporting a collaborative learning environment for CS ethics

Michael Skirpan, Jacqueline Cameron, Tom Yeh

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

14 Scopus citations

Abstract

This paper presents Quantified Self: Immersive Data and Theater Experience (QSelf) as a case study in collaborative and interdisciplinary learning and toward a project-based education model that promotes technical art projects. 22 students from several departments engaged in a semester-long effort to produce an immersive theater show centered on ethical uses of personal data, a show that drew more than 240 people over 6 performances. The project was housed out of the computer science department and involved multiple computer science undergraduate and graduate students who had the chance to work with students from the department of theater and dance. By analyzing the technical artifacts students created and post-interviews, we found this project created a novel and productive space for computer science students to gain applied experience and learn about the social impacts of their work while the arts students gained a fluency and understanding around the technical issues presented.

Original languageEnglish
Title of host publicationSIGCSE 2018 - Proceedings of the 49th ACM Technical Symposium on Computer Science Education
PublisherAssociation for Computing Machinery, Inc
Pages946-951
Number of pages6
ISBN (Electronic)9781450351034
DOIs
StatePublished - 21 Feb 2018
Event49th ACM Technical Symposium on Computer Science Education, SIGCSE 2018 - Baltimore, United States
Duration: 21 Feb 201824 Feb 2018

Publication series

NameSIGCSE 2018 - Proceedings of the 49th ACM Technical Symposium on Computer Science Education
Volume2018-January

Conference

Conference49th ACM Technical Symposium on Computer Science Education, SIGCSE 2018
Country/TerritoryUnited States
CityBaltimore
Period21/02/1824/02/18

Bibliographical note

Publisher Copyright:
© 2018 Copyright held by the owner/author(s).

Keywords

  • Collaborative learning
  • Curriculum
  • Ethics
  • Interdisciplinary education
  • Pedagogy
  • Performance
  • Theater

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