TY - GEN
T1 - PanoCue
AU - Chung, Seung A.
AU - Joh, Hwayeon
AU - Lee, Eunji
AU - Oh, Uran
N1 - Funding Information:
This research was supported by the MSIT(Ministry of Science and ICT), Korea, under the ITRC(Information Technology Research Center) support program (IITP-2020-0-01460) supervised by the IITP(Institute of Information & Communications Technology Planning & Evaluation).
Publisher Copyright:
© 2021 IEEE.
PY - 2021
Y1 - 2021
N2 - Finding a specific object is one of the basic tasks in both physical and virtual environments. However, visually scanning large scenes can be inefficient and frustrating, especially when the target is outside of one's field of view. As a result, there have been several studies for supporting target finding tasks in a three-dimensional environment with various visual cues. However, most studies focused on conveying either the relative position or the distance of the target to users. In this study, we propose PanoCue, which is a visual cue that overlays a panorama view of the surroundings at the center of the user's field of view for conveying both the position and the distance of a target in a 3D space with respect to the user's location and head orientation. For evaluation, we conducted a user study with 20 participants where they were asked to find a target under different visual cue conditions: PanoCue, Radar, Arrow, and a baseline without cues. As a result, we found that the presence of visual cues improves task performance and that PanoCue significantly reduces the travel distance. Findings also showed that our feedback design received positive ratings in terms of easiness, fatigue, and satisfaction.
AB - Finding a specific object is one of the basic tasks in both physical and virtual environments. However, visually scanning large scenes can be inefficient and frustrating, especially when the target is outside of one's field of view. As a result, there have been several studies for supporting target finding tasks in a three-dimensional environment with various visual cues. However, most studies focused on conveying either the relative position or the distance of the target to users. In this study, we propose PanoCue, which is a visual cue that overlays a panorama view of the surroundings at the center of the user's field of view for conveying both the position and the distance of a target in a 3D space with respect to the user's location and head orientation. For evaluation, we conducted a user study with 20 participants where they were asked to find a target under different visual cue conditions: PanoCue, Radar, Arrow, and a baseline without cues. As a result, we found that the presence of visual cues improves task performance and that PanoCue significantly reduces the travel distance. Findings also showed that our feedback design received positive ratings in terms of easiness, fatigue, and satisfaction.
KW - Empirical studies in interaction design
KW - Human-centered computing
KW - Human-centered computing
KW - Human-centered computing
KW - Mixed / augmented reality
KW - User interface design
UR - http://www.scopus.com/inward/record.url?scp=85126364477&partnerID=8YFLogxK
U2 - 10.1109/ISMAR-Adjunct54149.2021.00052
DO - 10.1109/ISMAR-Adjunct54149.2021.00052
M3 - Conference contribution
AN - SCOPUS:85126364477
T3 - Proceedings - 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2021
SP - 218
EP - 223
BT - Proceedings - 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2021
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 4 October 2021 through 8 October 2021
ER -