Optimization of the Modified Gaussian Filter for Mobile GPU Usage in Game Workloads

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The harnessing of mobile Graphics Processing Units (mGPUs) has become increasingly significant in modern computing technology, especially for mobile devices such as smartphones and tablets. In recent years, however, the focus of research has shifted from graphics-specific studies to those involving General-Purpose computing on Graphics Processing Units (GPGPU), with an emphasis on AI workloads. As a result, there has been a lack of progress in GPU research tailored to the needs of mobile GPU-intensive workloads, such as 3D, VR, and AR gaming. To address this issue, we analyze gaming workloads, which demand significant GPU usage compared to other applications, to identify the specific constraints they impose on mobile GPUs. Subsequently, we investigate optimization strategies that can be applied to address these constraints while ensuring efficient performance for mobile gaming workloads. We provide a detailed breakdown of the differences in shader usage and filter values between game and general workloads. Our observations show that game workloads mostly make use of Linear Filter instead of Nearest Filter, which is widely used in common mobile apps. Although Linear Filters are more accurate than other filters, the Peak Signal-to-Noise Ratio (PSNR) evaluation metric reveals that they are not the most optimal solution for efficiency in game apps. Based on this observation, we present a new filter, called Gaussian+, optimized for game workloads in mobile GPU systems. We show that Gaussian+ achieves up to 38% improvement in performance with minimal accuracy loss compared to the any other alternate filters.

Original languageEnglish
Title of host publicationProceedings of the 2023 IEEE International Conference on Communications, Computing, Cybersecurity and Informatics, CCCI 2023
EditorsMohammad S. Obaidat, Zhaolong Ning, Kuei-Fang Hsiao, Petros Nicopolitidis, Yu Guo
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9798350302561
DOIs
StatePublished - 2023
Event2023 IEEE International Conference on Communications, Computing, Cybersecurity and Informatics, CCCI 2023 - Chongqing, China
Duration: 18 Oct 202320 Oct 2023

Publication series

NameProceedings of the 2023 IEEE International Conference on Communications, Computing, Cybersecurity and Informatics, CCCI 2023

Conference

Conference2023 IEEE International Conference on Communications, Computing, Cybersecurity and Informatics, CCCI 2023
Country/TerritoryChina
CityChongqing
Period18/10/2320/10/23

Bibliographical note

Publisher Copyright:
© 2023 IEEE.

Keywords

  • 3D
  • AR
  • Game Workload
  • Image Filter
  • Mobile GPU
  • VR

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