TY - GEN
T1 - NC node selection game in collaborative streaming systems
AU - Thomos, Nikolaos
AU - Park, Hyunggon
AU - Kurdoglu, Eymen
AU - Frossard, Pascal
PY - 2010
Y1 - 2010
N2 - Network coding has been recently proposed as an efficient method to improve throughput, minimize delays and remove the need for reconciliation between network nodes in distributed streaming systems. It permits to take advantage of the path and node diversity in the network when the network coding nodes are placed efficiently. In this paper, we investigate networks consisting of nodes that autonomously determine whether they should perform network coding or not as well as their set of parent nodes. Each node makes its decisions that maximize its quality of service. The decisions include the selection of operation mode (i.e., network coding mode, simple data forwarding mode) and the selection of extra connections. The resulting interactions among the nodes are modeled as a congestion game, thereby ensuring an equilibrium, i.e., stable multimedia stream flow. The experimental results show that the proposed scheme is appropriate for distributed multimedia transmission since it provides a stable quality without imposing centralized control.
AB - Network coding has been recently proposed as an efficient method to improve throughput, minimize delays and remove the need for reconciliation between network nodes in distributed streaming systems. It permits to take advantage of the path and node diversity in the network when the network coding nodes are placed efficiently. In this paper, we investigate networks consisting of nodes that autonomously determine whether they should perform network coding or not as well as their set of parent nodes. Each node makes its decisions that maximize its quality of service. The decisions include the selection of operation mode (i.e., network coding mode, simple data forwarding mode) and the selection of extra connections. The resulting interactions among the nodes are modeled as a congestion game, thereby ensuring an equilibrium, i.e., stable multimedia stream flow. The experimental results show that the proposed scheme is appropriate for distributed multimedia transmission since it provides a stable quality without imposing centralized control.
KW - Congestion game
KW - Distributed multimedia streaming
KW - Randomized network coding
UR - http://www.scopus.com/inward/record.url?scp=78049369846&partnerID=8YFLogxK
U2 - 10.1109/ICASSP.2010.5495237
DO - 10.1109/ICASSP.2010.5495237
M3 - Conference contribution
AN - SCOPUS:78049369846
SN - 9781424442966
T3 - ICASSP, IEEE International Conference on Acoustics, Speech and Signal Processing - Proceedings
SP - 5570
EP - 5573
BT - 2010 IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2010 - Proceedings
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2010 IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2010
Y2 - 14 March 2010 through 19 March 2010
ER -