Abstract
Devising strategies to engage the public in discussions around the design and development of technology is critical to building a future that works for everyone. This paper presents a novel case study, an immersive theater experience, "Quantified Self," that combines aspects of design fiction and user enactments to construct a public engagement opportunity about technology ethics. Our audience supplied their social data (Facebook, Twitter...) and received a personalized experience where they interacted with a narrative and technology exhibits. We used a design model targeting goals of engagement, education, and discussion. Here we overview the design and production of Quantified Self and report on the results (240 participants over 6 performances) and findings from audience surveys (n=179/240) and cast/crew interviews (n=15/22). We found our approach attracted a wide audience interested in different elements of the show. Affordances and challenges of our model are discussed in detail.
| Original language | English |
|---|---|
| Title of host publication | CHI 2018 - Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems |
| Subtitle of host publication | Engage with CHI |
| Publisher | Association for Computing Machinery |
| ISBN (Electronic) | 9781450356206, 9781450356213 |
| DOIs | |
| State | Published - 20 Apr 2018 |
| Event | 2018 CHI Conference on Human Factors in Computing Systems, CHI 2018 - Montreal, Canada Duration: 21 Apr 2018 → 26 Apr 2018 |
Publication series
| Name | Conference on Human Factors in Computing Systems - Proceedings |
|---|---|
| Volume | 2018-April |
Conference
| Conference | 2018 CHI Conference on Human Factors in Computing Systems, CHI 2018 |
|---|---|
| Country/Territory | Canada |
| City | Montreal |
| Period | 21/04/18 → 26/04/18 |
Bibliographical note
Publisher Copyright:© 2018 Copyright held by the owner/author(s).
Keywords
- Design fiction
- Design methods
- Enactments
- Ethics
- Immersive theater
- Privacy
- Public engagement
- Research through design
- Speculative design
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