Military serious game federation development and execution process based on interoperation between game application and constructive simulators

Changbeom Choi, Moon Gi Seok, Seon Han Choi, Tag Gon Kim, Soohan Kim

Research output: Contribution to journalArticlepeer-review

9 Scopus citations

Abstract

This paper proposes a development and execution process for military serious game federation, the military serious game federation development and execution process (MSGFDEP). The MSGFDEP utilises interoperation between an existing game application and constructive simulators to extend the serious game. In order to achieve the interoperation between the game application and constructive simulators, we use a high-level architecture (HLA). By interoperating a constructive simulator with an existing game application, a serious game developer can save efforts by extending a serious game application, rather than building a serious game from scratch. The proposed methodology is comprised of two specified process: federation development and federation execution. When the developer wants to build a serious game from scratch, the proposed methodology supports three specified processes: game loop analysis, game agent design, and development. On the other hand, when the developer wants to organise the federation with existing HLA-compliant serious game and constructive simulators, the methodology provides federation synthesis. Finally, the methodology defines the federation execution process to help trainees to obtain more experiences that are realistic.

Original languageEnglish
Pages (from-to)103-116
Number of pages14
JournalInternational Journal of Simulation and Process Modelling
Volume10
Issue number2
DOIs
StatePublished - 2015

Bibliographical note

Publisher Copyright:
© 2015 Inderscience Enterprises Ltd.

Keywords

  • Constructive simulator
  • Development methodology
  • Federate base
  • Interoperation
  • Serious game
  • System of system entity structure

Fingerprint

Dive into the research topics of 'Military serious game federation development and execution process based on interoperation between game application and constructive simulators'. Together they form a unique fingerprint.

Cite this