Learnings From The Case of Maple Refugees: A Story of Loot Boxes, Probability Disclosures, and Gamer Consumer Activism

  • Solip Park
  • , Maarten Denoo
  • , Eva Grosemans
  • , Elena Petrovskaya
  • , Yaewon Jin
  • , Leon Y. Xiao

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

4 Scopus citations

Abstract

The article synthesises what we learned from reviewing the player activism of the "Maple refugee"incident and applies the insights to the European video game industry and commercial context. The Maple Refugee incident was perhaps one of the most disruptive video game incidents that occurred in South Korea in recent years. It saw tens of thousands of Korean players from the game Maple Story (Nexon, 2003) mobilised in unprecedented online and offline protests in Spring 2021. Together with players from other free-to-play (F2P) games, Maple Story players rallied against the industry norms of monetising with loot boxes and the industry self-regulatory approach to probability disclosures to address potential harms. This culminated in the social phenomenon of the proxy activism method of 'truck protests,' rallies of crowdfunded rented trucks displaying protest messages instead of people mass-gathering in public during the COVID-19 pandemic. Based on the English timeline of the incident collated by Park et al. (2023), we dive deeper into the case with a multidisciplinary group of experts from game studies, law, and human-computer interaction and highlight various issues present in this case: the regulation of loot boxes and probability disclosures, the social pillars of player activism, player trust and theorycrafting, and game production. The paper contributes to the deepening of the industry's understanding of F2P game business while diversifying the Western-centric discourse of the game research landscape by calling for further cross-cultural and cross-disciplinary inquiries into current video game issues.

Original languageEnglish
Title of host publicationACADEMIC MINDTRICK 2023 - Proceedings of the 26th International Academic Mindtrek Conference
PublisherAssociation for Computing Machinery
Pages267-278
Number of pages12
ISBN (Electronic)9798400708749
DOIs
StatePublished - 3 Oct 2023
Event26th International Academic Mindtrek Conference, ACADEMIC MINDTRICK 2023 - Tampere, Finland
Duration: 3 Oct 20236 Oct 2023

Publication series

NameACM International Conference Proceeding Series

Conference

Conference26th International Academic Mindtrek Conference, ACADEMIC MINDTRICK 2023
Country/TerritoryFinland
CityTampere
Period3/10/236/10/23

Bibliographical note

Publisher Copyright:
© 2023 Owner/Author.

Keywords

  • Consumer protection
  • Gamer and player activism
  • Loot boxes
  • Monetisation
  • Probability disclosures
  • Video games
  • Videogaming law and regulation

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