Abstract
The purpose of this research is to examine how game-based learning coupled with the problem-based learning pedagogy affects students' ability to solve complex, ill-defined problems. This study examines two cases of digital game-based learning in a secondary school in Korea: Social Studies class where students learned the complexity of urban planning with Minecraft; Science class where students learned the topic of air pollution with Kodu. The students were presented with open-ended problems that they discussed and solved as groups. Discourse data was transcribed and content-analyzed according to the coding framework on the patterns of complex problem-solving strategies. Overall, we found that game-based learning with Minecraft and Kodu, coupled with a PBL curriculum, can help students in tackling complex, ill-defined problems by improving their use of models and planning practices. In conclusion, we discuss the implications of this study concerning the potential and challenges of digital game-based learning in preparing students for the changing world.
Original language | English |
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Title of host publication | ICCE 2017 - 25th International Conference on Computers in Education |
Subtitle of host publication | Technology and Innovation: Computer-Based Educational Systems for the 21st Century, Workshop Proceedings |
Editors | Yusuke Hayashi, Thepchai Supnithi, Moffat Mathews, Su Luan Wong, Ahmad Fauzi Mohd Ayub, Antonija Mitrovic, Wenli Chen, Jie-Chi Yang |
Publisher | Asia-Pacific Society for Computers in Education |
Pages | 79-86 |
Number of pages | 8 |
ISBN (Print) | 9789869401227 |
State | Published - 2017 |
Event | 25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, ICCE 2017 - Christchurch, New Zealand Duration: 4 Dec 2017 → 8 Dec 2017 |
Publication series
Name | ICCE 2017 - 25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, Workshop Proceedings |
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Conference
Conference | 25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, ICCE 2017 |
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Country/Territory | New Zealand |
City | Christchurch |
Period | 4/12/17 → 8/12/17 |
Bibliographical note
Funding Information:This research was supported by Microsoft. We would like to thank all the teachers and students who participated in this research project.
Publisher Copyright:
© 2017 Asia-Pacific Society for Computers in Education. All rights reserved.
Keywords
- Digital game-based learning
- Kodu
- Minecraft
- Problem-solving