TY - JOUR
T1 - Learning context research for flexible display user scenario development
AU - Chung, Seung Eun
AU - Ryoo, Han Young
N1 - Publisher Copyright:
© 2016 SERSC.
PY - 2016
Y1 - 2016
N2 - The smart learning has appeared with the recent changes in the educational environment. As it has no limitations of time or location and can be intellectually customized or utilized in a group intelligent study through sharing and cooperation, it is expected to provide the effective mobility, collectivity, and adaptability experiences through the application of the flexible display techniques. So in this research, the learning contexts in the current educational field were studied to develop the near future learning environment scenarios in which the flexible displays were applied. A user survey was conducted and the results were made into a context map of the lecturing, cooperative, experiential and independent learning types. Then, the problems and needs in these learning types were identified through the context analysis to improve the smart learning environment. By applying the flexible displays, the insights were derived to maximize the mobility, collectivity, and adaptability experiences and the examples were suggested. Therefore, a system was established through the context study to better understand the complicated learning structures and organize the combined learning models and it has great significance for the suggestion of the flexible display's application directions.
AB - The smart learning has appeared with the recent changes in the educational environment. As it has no limitations of time or location and can be intellectually customized or utilized in a group intelligent study through sharing and cooperation, it is expected to provide the effective mobility, collectivity, and adaptability experiences through the application of the flexible display techniques. So in this research, the learning contexts in the current educational field were studied to develop the near future learning environment scenarios in which the flexible displays were applied. A user survey was conducted and the results were made into a context map of the lecturing, cooperative, experiential and independent learning types. Then, the problems and needs in these learning types were identified through the context analysis to improve the smart learning environment. By applying the flexible displays, the insights were derived to maximize the mobility, collectivity, and adaptability experiences and the examples were suggested. Therefore, a system was established through the context study to better understand the complicated learning structures and organize the combined learning models and it has great significance for the suggestion of the flexible display's application directions.
KW - Contextual Inquiry
KW - Flexible Display
KW - Smart Learning
KW - User-centered Design
KW - UX Scenario
UR - http://www.scopus.com/inward/record.url?scp=85007106908&partnerID=8YFLogxK
U2 - 10.14257/ijseia.2016.10.11.38
DO - 10.14257/ijseia.2016.10.11.38
M3 - Article
AN - SCOPUS:85007106908
VL - 10
SP - 479
EP - 492
JO - International Journal of Software Engineering and its Applications
JF - International Journal of Software Engineering and its Applications
SN - 1738-9984
IS - 11
ER -