Language learning with mobiles, social media and gamification in Mongolia: Possibilities and challenges

Hyo Jeong So, Christine Shin, Lung Hsiang Wong, Minhwi Seo, Bolor Davaasuren

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

In this paper, we present the design and evaluation of the mobile-assisted language learning (MALL) program that was implemented in three schools in Mongolia, and how students perceived the efficacy of such a digital learning solution for improving their English competency. The digital learning solution employed in this research includes mobiles, social media, and gamification to help students learn English through contextualized social learning processes. The students (N=67) completed the perception survey that measured their perceived efficacy of the digital learning solution. In addition, interviews with selected students and teachers were conducted to further investigate their experiences and challenged faced during the intervention. Overall, the findings indicate high levels of student participation throughout the intervention period and their increased interest towards English learning. In conclusion, we discuss both possibilities and challenges of integrating digital learning solutions in the developing world.

Original languageEnglish
Title of host publicationICCE 2017 - 25th International Conference on Computers in Education
Subtitle of host publicationTechnology and Innovation: Computer-Based Educational Systems for the 21st Century, Workshop Proceedings
EditorsYusuke Hayashi, Thepchai Supnithi, Moffat Mathews, Su Luan Wong, Ahmad Fauzi Mohd Ayub, Antonija Mitrovic, Wenli Chen, Jie-Chi Yang
PublisherAsia-Pacific Society for Computers in Education
Pages299-307
Number of pages9
ISBN (Print)9789869401227
StatePublished - 2017
Event25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, ICCE 2017 - Christchurch, New Zealand
Duration: 4 Dec 20178 Dec 2017

Publication series

NameICCE 2017 - 25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, Workshop Proceedings

Conference

Conference25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, ICCE 2017
Country/TerritoryNew Zealand
CityChristchurch
Period4/12/178/12/17

Bibliographical note

Funding Information:
This research was conducted under the Digital Learning for Development (DL4D) project of the Foundation for Information Technology Education and Development (FIT-ED) of the Philippines, jointly funded by the International Development Research Centre (IDRC) of Canada and the Department for International Development (DFID) of the United Kingdom. We would like to thank all the teachers and students who participated in this research project.

Publisher Copyright:
© 2017 Asia-Pacific Society for Computers in Education. All rights reserved.

Keywords

  • Digital learning
  • Facebook
  • Gamification
  • International development
  • Mobile-assisted language learning (MALL)

Fingerprint

Dive into the research topics of 'Language learning with mobiles, social media and gamification in Mongolia: Possibilities and challenges'. Together they form a unique fingerprint.

Cite this