Abstract
"Internet addiction" in China and elsewhere is considered a serious social problem. In China, some psychiatrists have claimed 10% of all Internet users - 60 million - are potentially "addicted" to the Internet. Following on the heels of the publication of the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5), this qualitative-based research article critically investigates the new concept Internet gaming disorder, a category recently included in the DSM-5 as a condition "warranting more clinical research and experience before it might be considered for inclusion in the main book as a formal disorder." This article takes up this challenge and responds in the following way: When we investigate the social existence of online gamers labeled Internet addicts in China, and then subject their social existence to the DSM's own definition of a mental disorder, we discover not a clearly understood mental disorder called Internet gaming disorder but more so an issue of social deviance.
Original language | English |
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Pages (from-to) | 233-255 |
Number of pages | 23 |
Journal | Games and Culture |
Volume | 11 |
Issue number | 3 |
DOIs | |
State | Published - May 2015 |
Bibliographical note
Publisher Copyright:© SAGE Publications.
Keywords
- China
- DSM-5
- Internet addiction
- Internet gaming disorder
- deviance
- youth