Haptic puppetry for interactive games

Sujeong Kim, Xinyu Zhang, Young J. Kim

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

6 Scopus citations


In interactive computer games and computer animation, intuitively controlling the motion of an articulated character is considered as a difficult task. One of the reasons is that, typically, an articulated model used in the field has a high degree-of-freedom (DOF) for joints so that it is challenging to devise an easy-to-use interface to control the individual DOF. In this paper, as an alternative to existing techniques for controlling articulated characters, we propose the traditional marionette control [1] as natural interfaces to control the characters, and explain how to implement a virtual marionette based on physically-based modelling and haptic paradigm. Using our virtual marionette system, we can rapidly but easily create sophisticated motions for a high-DOF articulated character. Moreover, our system relies on haptic interfaces to model the behavior of real-world marionette controls and provides to the puppeteer responsive forces as a result of the created motions. This results in the puppeteer having a better sense of control over the marionette that she or he manipulates. Our experimentations show that our system can create reasonably complicated motions for articulated characters in an easy and quick manner at highly interactive rates.

Original languageEnglish
Title of host publicationTechnologies for E-Learning and Digital Entertainment - First International Conference, Edutainment 2006, Proceedings
PublisherSpringer Verlag
Number of pages11
ISBN (Print)3540334238, 9783540334231
StatePublished - 2006
Event1st International Conference on Technologies for E-Learning and Digital Entertainment, Edutainment 2006 - Hangzhou, China
Duration: 16 Apr 200619 Apr 2006

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume3942 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


Conference1st International Conference on Technologies for E-Learning and Digital Entertainment, Edutainment 2006


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