TY - JOUR
T1 - Gesture design attribute and level value of social robot
T2 - A user experience based study
AU - Chung, Seung Eun
AU - Ryoo, Han Young
N1 - Funding Information:
This research was supported by Basic Science Research Program through the National Research Foundation of Korea(NRF) funded by the Ministry of Education(No.2017R1A6A3A11031044).
Publisher Copyright:
© 2020, Success Culture Press. All rights reserved.
PY - 2020
Y1 - 2020
N2 - This study was to verify the attributes of the social robot's gesture design factors that has a significant difference in the user experience and to establish the level values of the attributes. To do so, the attributes and the level value standards for the gesture interface's key design factors have been organized and a user experience survey was conducted through researches on the existing literature and case studies. For the emotional gesture attributes, the level values were categorized as 'pleasure at low arousal', 'pleasure at high arousal', 'displeasure at low arousal', and 'displeasure at high arousal'. Among the communicative expression gesture attributes, the level values were categorized as ‘idling, conversation induction and concentration, and empathy’. Lastly, the derived attributes and the level values for the ‘emotional gesture’ and ‘communicative gesture’ have been integrated with the ones for the ‘functional/semantic gesture' derived on the previous studies; they have been presented as the robot's gesture interface design factors available in the aspect of the user experience.
AB - This study was to verify the attributes of the social robot's gesture design factors that has a significant difference in the user experience and to establish the level values of the attributes. To do so, the attributes and the level value standards for the gesture interface's key design factors have been organized and a user experience survey was conducted through researches on the existing literature and case studies. For the emotional gesture attributes, the level values were categorized as 'pleasure at low arousal', 'pleasure at high arousal', 'displeasure at low arousal', and 'displeasure at high arousal'. Among the communicative expression gesture attributes, the level values were categorized as ‘idling, conversation induction and concentration, and empathy’. Lastly, the derived attributes and the level values for the ‘emotional gesture’ and ‘communicative gesture’ have been integrated with the ones for the ‘functional/semantic gesture' derived on the previous studies; they have been presented as the robot's gesture interface design factors available in the aspect of the user experience.
KW - Design attribute and level value
KW - Gesture Interface
KW - Social Robot
KW - User experience
UR - http://www.scopus.com/inward/record.url?scp=85090517849&partnerID=8YFLogxK
M3 - Article
AN - SCOPUS:85090517849
SN - 1816-6075
VL - 10
SP - 108
EP - 121
JO - Journal of System and Management Sciences
JF - Journal of System and Management Sciences
IS - 2
ER -