Gamified Digital Math Lessons for Lower Primary School Students

Tomislav Jagust, Ivica Boticki, Vedran Mornar, Hyo Jeong So

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

12 Scopus citations

Abstract

This paper presents experiences in introducing gamification to digital lessons for students mathematics learning in lower primary school. The study was conducted in a second and third grade primary school in Croatia where students (N=59) used tablet computers for a variety of gamified learning activities. Gamification algorithms and extensions were designed and integrated in digital lessons to improve young learners motivation and engagement in math learning. This paper presents preliminary experiences in applying gamification in lower-primary school mathematics learning and further explores how the gamification strategy influenced the level of student learning interest. The results show that gamification allows students to sustain more interest compared to the non-gamified approach to learning with digital resources.

Original languageEnglish
Title of host publicationProceedings - 2017 6th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2017
EditorsKiyota Hashimoto, Naoki Fukuta, Tokuro Matsuo, Sachio Hirokawa, Masao Mori, Masao Mori
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages691-694
Number of pages4
ISBN (Electronic)9781538606216
DOIs
StatePublished - 15 Nov 2017
Event6th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2017 - Hamamatsu, Shizuoka, Japan
Duration: 9 Jul 2017 → …

Publication series

NameProceedings - 2017 6th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2017

Conference

Conference6th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2017
Country/TerritoryJapan
CityHamamatsu, Shizuoka
Period9/07/17 → …

Bibliographical note

Funding Information:
This work has been fully supported by the Croatian Foundation under the project UIP-2013-11-7908.

Publisher Copyright:
© 2017 IEEE.

Keywords

  • Gamification
  • Interest
  • Mobile learning
  • Primary school
  • Technology enhanced learning

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