Full-Body Animation of Human Locomotion in Reduced Gravity Using Physics-Based Control

Yun Hyeong Kim, Taesoo Kwon, Daeun Song, Young J. Kim

Research output: Contribution to journalArticlepeer-review

3 Scopus citations


The proposed physics-based approach can generate stable and robust full-body animation of various gaits under different gravitational conditions. As input, this method takes motion-captured human motions in the Earth's gravity and builds an inverted-pendulum on cart (IPC) control model, which is analyzed using the motion-captured data. The authors use a pre-estimation model based on the Froude number to predict the desired velocity and stride frequency of a character model in hypogravity and then generate full-body animation using a pendulum trajectory generator, motion planner, and tracking.

Original languageEnglish
Article number8103322
Pages (from-to)28-39
Number of pages12
JournalIEEE Computer Graphics and Applications
Issue number6
StatePublished - 1 Nov 2017

Bibliographical note

Publisher Copyright:
© 2017 IEEE.


  • 3D graphics
  • animation
  • computational geometry
  • computer graphics
  • object modeling
  • physics-based modeling


Dive into the research topics of 'Full-Body Animation of Human Locomotion in Reduced Gravity Using Physics-Based Control'. Together they form a unique fingerprint.

Cite this