Abstract
The proposed physics-based approach can generate stable and robust full-body animation of various gaits under different gravitational conditions. As input, this method takes motion-captured human motions in the Earth's gravity and builds an inverted-pendulum on cart (IPC) control model, which is analyzed using the motion-captured data. The authors use a pre-estimation model based on the Froude number to predict the desired velocity and stride frequency of a character model in hypogravity and then generate full-body animation using a pendulum trajectory generator, motion planner, and tracking.
Original language | English |
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Article number | 8103322 |
Pages (from-to) | 28-39 |
Number of pages | 12 |
Journal | IEEE Computer Graphics and Applications |
Volume | 37 |
Issue number | 6 |
DOIs | |
State | Published - 1 Nov 2017 |
Bibliographical note
Funding Information:This project was supported in part by the National Research Foundation (NRF) of Korea (2015R1A2A1A15055470, 2017R1A2B3012701). Taesoo Kwon was supported by the Basic Science Research Program through the National Research Foundation of Korea (NRF) funded by the Korean government (Ministry of Education) (2017R1D1A1B03034889).
Publisher Copyright:
© 2017 IEEE.
Keywords
- 3D graphics
- animation
- computational geometry
- computer graphics
- object modeling
- physics-based modeling