Abstract
The proposed physics-based approach can generate stable and robust full-body animation of various gaits under different gravitational conditions. As input, this method takes motion-captured human motions in the Earth's gravity and builds an inverted-pendulum on cart (IPC) control model, which is analyzed using the motion-captured data. The authors use a pre-estimation model based on the Froude number to predict the desired velocity and stride frequency of a character model in hypogravity and then generate full-body animation using a pendulum trajectory generator, motion planner, and tracking.
Original language | English |
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Article number | 8103322 |
Pages (from-to) | 28-39 |
Number of pages | 12 |
Journal | IEEE Computer Graphics and Applications |
Volume | 37 |
Issue number | 6 |
DOIs | |
State | Published - 1 Nov 2017 |
Bibliographical note
Publisher Copyright:© 2017 IEEE.
Keywords
- 3D graphics
- animation
- computational geometry
- computer graphics
- object modeling
- physics-based modeling