Full-Body Animation of Human Locomotion in Reduced Gravity Using Physics-Based Control

Yun Hyeong Kim, Taesoo Kwon, Daeun Song, Young J. Kim

Research output: Contribution to journalArticlepeer-review

2 Scopus citations

Abstract

The proposed physics-based approach can generate stable and robust full-body animation of various gaits under different gravitational conditions. As input, this method takes motion-captured human motions in the Earth's gravity and builds an inverted-pendulum on cart (IPC) control model, which is analyzed using the motion-captured data. The authors use a pre-estimation model based on the Froude number to predict the desired velocity and stride frequency of a character model in hypogravity and then generate full-body animation using a pendulum trajectory generator, motion planner, and tracking.

Original languageEnglish
Article number8103322
Pages (from-to)28-39
Number of pages12
JournalIEEE Computer Graphics and Applications
Volume37
Issue number6
DOIs
StatePublished - 1 Nov 2017

Keywords

  • 3D graphics
  • animation
  • computational geometry
  • computer graphics
  • object modeling
  • physics-based modeling

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