Abstract
We present a novel and fast algorithm to compute penetration depth (PD) between two polyhedral models for physically-based animation. Given two overlapping polyhedra, it computes the minimal translation distance to separate them using a combination of object-space and image-space techniques. The algorithm computes pair-wise Minkowski sums of decomposed convex pieces and performs a closest point query using rasterization hardware. It uses bounding volume hierarchies, object-space and image-space culling algorithms to further accelerate the computation and refines the estimated PD in a hierarchical manner. We demonstrate its application to contact response computation and a time-stepping method for dynamic simulation.
Original language | English |
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Pages | 23-31 |
Number of pages | 9 |
DOIs | |
State | Published - 2002 |
Event | ASM SIGGRAPH Symposium on Computer Animation - San Antonio, TX, United States Duration: 21 Jul 2002 → 22 Jul 2002 |
Conference
Conference | ASM SIGGRAPH Symposium on Computer Animation |
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Country/Territory | United States |
City | San Antonio, TX |
Period | 21/07/02 → 22/07/02 |
Keywords
- Collision detection
- Dynamics simulation
- Geometric modeling
- Graphics hardware
- Image-space computations
- Robotics