Examining young children’s perception toward augmented reality-infused dramatic play

Jeonghye Han, Miheon Jo, Eunja Hyun, Hyo jeong So

Research output: Contribution to journalArticlepeer-review

98 Scopus citations

Abstract

Amid the increasing interest in applying augmented reality (AR) in educational settings, this study explores the design and enactment of an AR-infused robot system to enhance children’s satisfaction and sensory engagement with dramatic play activities. In particular, we conducted an exploratory study to empirically examine children’s perceptions toward the computer- and robot-mediated AR systems designed to make dramatic play activities interactive and participatory. A multi-disciplinary expert group consisting of early childhood education experts, preschool teachers, AR specialists, and robot engineers collaborated to develop a learning scenario and technological systems for dramatic play. The experiment was conducted in a kindergarten setting in Korea, with 81 children (aged 5–6 years old). The participants were placed either in the computer-mediated AR condition (n = 40) or the robot-mediated AR condition (n = 41). We administered an instrument to measure children’s perceived levels of the following variables: (a) satisfaction (i.e., interest in dramatic play & user-friendliness), (b) sensory immersion (i.e., self-engagement, environment-engagement & interaction-engagement), and (c) media recognition (i.e., collaboration with media, media function & empathy with media). Data analysis indicates that children in the robot-mediated condition showed significantly higher perceptions than those in the computer-mediated condition regarding the following aspects: interest in dramatic play (satisfaction), interactive engagement (sensory immersion), and empathy with media (media recognition). Furthermore, it was found that the younger-aged children and girls, in particular, perceived AR-infused dramatic play more positively than the older-aged children and boys, respectively. The contribution of this study is to provide empirical evidence about the affordances of robots and AR-based learning systems for young children. This remains a relatively unexplored area of research in the field of learning technologies. Implications of the current study and future research directions are also discussed.

Original languageEnglish
Pages (from-to)455-474
Number of pages20
JournalEducational Technology Research and Development
Volume63
Issue number3
DOIs
StatePublished - 1 Jun 2015

Bibliographical note

Publisher Copyright:
© 2015, Association for Educational Communications and Technology.

Keywords

  • Augmented reality
  • Dramatic play
  • Educational robot

Fingerprint

Dive into the research topics of 'Examining young children’s perception toward augmented reality-infused dramatic play'. Together they form a unique fingerprint.

Cite this