Encountered-type haptic display for large VR environment using per-plane reachability maps

Yaesol Kim, Hyun Jung Kim, Young J. Kim

Research output: Contribution to journalArticlepeer-review

24 Scopus citations

Abstract

We show a novel encountered-type haptic system, H-Wall, to enable haptic feedback using a manipulator of seven degrees of freedom suitable for simulating indoor virtual reality environments, which are characterized and confined by a set of vertical walls and revolving doors. At runtime, our system tracks hand motion using a red–green–blue depth sensor and locates its configuration. Then, the robotic manipulator plans a trajectory for the end effector, attached to a rectangular rigid board, to make contact with the hand to deliver a sense of touch as long as the perceived hand contact force is substantial. The force feedback is generated in a passive sense for static walls that the rigid board, corresponding to a vertical wall, holds its position as long as the perceived hand contact force is substantial. For a revolving door, the force feedback is generated in an active sense based on impedance control. In order to address the issue of limited workspace, we also propose a new reachability map, called per-plane reachability map, that is optimized to answer whether passive haptic feedback can be generated by a manipulator when the user touches a vertical wall at a given orientation. We successfully demonstrate our system to provide an illusion to the user in a virtual environment with touch sensation to the surrounding environment.

Original languageEnglish
Article numbere1814
JournalComputer Animation and Virtual Worlds
Volume29
Issue number3-4
DOIs
StatePublished - 1 May 2018

Bibliographical note

Funding Information:
This project was supported in part by the National Research Foundation (NRF; 2017R1A2B3012701) and the Ministry of Culture, Sports and Tourism (MCST)/Korea Creative Content Agency (KOCCA; CT R&D 2018) in South Korea.

Publisher Copyright:
Copyright © 2018 John Wiley & Sons, Ltd.

Keywords

  • encountered-type haptic
  • haptic interaction
  • human–robot interaction
  • virtual reality

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