Abstract
Wang Tiles are constructed from four texture samples, arranged so they can always match a choice of other tiles at two edges. Because they are precomputed, Wang Tiles are a very efficient way to generate textures on the fly. But matching problems occur within tiles and at the corners of adjacent tiles. By replacing the edge-matching texture samples with a new sample in the center of the tile, and using the graph cut path-finding algorithm, we overcome these problems and introduce additional texture diversity. Our s-Wang Tiles are a stricter interpretation of the original Wang Tile design, and our tile set is also smaller than that required by ω-Tiles: only eight different tiles are required for a non-repetitive titling.
Original language | English |
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Pages (from-to) | 43-56 |
Number of pages | 14 |
Journal | Graphical Models |
Volume | 70 |
Issue number | 3 |
DOIs | |
State | Published - May 2008 |
Bibliographical note
Funding Information:This work was supported by the Korea Research Foundation Grant funded by the Korean Government (MOEHRD, Basic Research Promotion Fund) (KRF-2007-331-D00400).
Keywords
- Graph cut
- Texture synthesis
- Tiling
- Wang Tile