Abstract
Compared to traditional approaches of reducing bullying through classroom instructions, games and apps have a variety of advantages such as being more interactive, fun, and interesting for children. This chapter will look at what types of games and apps have been developed to enhance coping strategies to bullying. It introduces how the games and apps help potential victims to enhance their coping strategies. It also explains how students learn more effectively through games and apps compared to more traditional interventions. This chapter will provide theoretical foundation and literature review in order to show the effectiveness of games and apps.
| Original language | English |
|---|---|
| Title of host publication | Tackling Cyberbullying and Related Problems |
| Subtitle of host publication | Innovative Usage of Games, Apps and Manga |
| Publisher | Taylor and Francis |
| Pages | 65-76 |
| Number of pages | 12 |
| ISBN (Electronic) | 9780429522529 |
| DOIs | |
| State | Published - 1 Jan 2020 |
Bibliographical note
Publisher Copyright:© 2021 selection and editorial matter, Yuichi Toda and Insoo Oh.
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