Effective approaches utilizing games and apps to prevent traditional and cyberbullying: Theoretical foundation and literature review

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

Compared to traditional approaches of reducing bullying through classroom instructions, games and apps have a variety of advantages such as being more interactive, fun, and interesting for children. This chapter will look at what types of games and apps have been developed to enhance coping strategies to bullying. It introduces how the games and apps help potential victims to enhance their coping strategies. It also explains how students learn more effectively through games and apps compared to more traditional interventions. This chapter will provide theoretical foundation and literature review in order to show the effectiveness of games and apps.

Original languageEnglish
Title of host publicationTackling Cyberbullying and Related Problems
Subtitle of host publicationInnovative Usage of Games, Apps and Manga
PublisherTaylor and Francis
Pages65-76
Number of pages12
ISBN (Electronic)9780429522529
DOIs
StatePublished - 1 Jan 2020

Bibliographical note

Publisher Copyright:
© 2021 selection and editorial matter, Yuichi Toda and Insoo Oh.

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