Differential regional gray matter volumes in patients with on-line game addiction and professional gamers

Doug Hyun Han, In Kyoon Lyoo, Perry F. Renshaw

Research output: Contribution to journalArticlepeer-review

122 Scopus citations

Abstract

Patients with on-line game addiction (POGA) and professional video game players play video games for extended periods of time, but experience very different consequences for their on-line game play. Brain regions consisting of anterior cingulate, thalamus and occpito-temporal areas may increase the likelihood of becoming a pro-gamer or POGA. Twenty POGA, seventeen pro-gamers, and eighteen healthy comparison subjects (HC) were recruited. All magnetic resonance imaging (MRI) was performed on a 1.5 Tesla Espree MRI scanner (SIEMENS, Erlangen, Germany). Voxel-wise comparisons of gray matter volume were performed between the groups using the two-sample t-test with statistical parametric mapping (SPM5). Compared to HC, the POGA group showed increased impulsiveness and perseverative errors, and volume in left thalamus gray matter, but decreased gray matter volume in both inferior temporal gyri, right middle occipital gyrus, and left inferior occipital gyrus, compared with HC. Pro-gamers showed increased gray matter volume in left cingulate gyrus, but decreased gray matter volume in left middle occipital gyrus and right inferior temporal gyrus compared with HC. Additionally, the pro-gamer group showed increased gray matter volume in left cingulate gyrus and decreased left thalamus gray matter volume compared with the POGA group. The current study suggests that increased gray matter volumes of the left cingulate gyrus in pro-gamers and of the left thalamus in POGA may contribute to the different clinical characteristics of pro-gamers and POGA.

Original languageEnglish
Pages (from-to)507-515
Number of pages9
JournalJournal of Psychiatric Research
Volume46
Issue number4
DOIs
StatePublished - Apr 2012

Bibliographical note

Funding Information:
Funding for this study was provided by Korean Game Culture Foundation and NIDA grant (K24DA015116-09); the Korean Game Culture Foundation and NIMH had no further role in study design; in the collection, analysis and interpretation of data; in the writing of the report; and in the decision to submit the paper for publication.

Funding Information:
This work was supported by Korean Game Culture Foundation and NIDA grant ( K24DA015116-09 ). We thank professional game team, MBC game heroes for providing data and analysis.

Keywords

  • Cingulate gyrus
  • Functional magnetic resonance imaging
  • On-line game addiction
  • Pro-gamer
  • Thalamus

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