TY - JOUR
T1 - Developing children’s computational thinking through physical computing lessons
AU - Min, Sun Hee
AU - Kim, Min Kyeong
N1 - Publisher Copyright:
© 2020 Published by KURA Education & Publishing.
PY - 2020
Y1 - 2020
N2 - In this study, we designed and applied physical computing lessons for elementary 6th-grade students based on the software education guidelines in the Korean 2015 Revised National Curriculum (Ministry of Education, 2015a). The participants of this study were ten 6th-grade students of an elementary school in Gyeonggi-do province in Korea. The physical computing lessons used in this study supported the active interaction of the digital world and the physical world by constructing a physical model using specific media, and controlling it with a program. In order to understand the changes in the students’ computational thinking after the class, we analyzed these changes in terms of computational concept, computational practice, and computational perception. Research has shown that physical computing lessons materialize students’ computational concepts through computational practices, and improve their computational perspectives through the use of authentic contexts. We expect that the physical computing lessons and analysis tools developed through this study will provide educational implications for future software education.
AB - In this study, we designed and applied physical computing lessons for elementary 6th-grade students based on the software education guidelines in the Korean 2015 Revised National Curriculum (Ministry of Education, 2015a). The participants of this study were ten 6th-grade students of an elementary school in Gyeonggi-do province in Korea. The physical computing lessons used in this study supported the active interaction of the digital world and the physical world by constructing a physical model using specific media, and controlling it with a program. In order to understand the changes in the students’ computational thinking after the class, we analyzed these changes in terms of computational concept, computational practice, and computational perception. Research has shown that physical computing lessons materialize students’ computational concepts through computational practices, and improve their computational perspectives through the use of authentic contexts. We expect that the physical computing lessons and analysis tools developed through this study will provide educational implications for future software education.
KW - Computational Concepts
KW - Computational Perspectives
KW - Computational Practices
KW - Computational Thinking
KW - Elementary Education
KW - Physical Computing
UR - http://www.scopus.com/inward/record.url?scp=85100141631&partnerID=8YFLogxK
U2 - 10.26822/iejee.2021.183
DO - 10.26822/iejee.2021.183
M3 - Article
AN - SCOPUS:85100141631
SN - 1307-9298
VL - 13
SP - 183
EP - 198
JO - International Electronic Journal of Elementary Education
JF - International Electronic Journal of Elementary Education
IS - 2
ER -