Designing A VR-based Accessible Speed Of Light Exergame for People with Visual Impairments

Seung A. Chung, João Guerreiro, André Rodrigues, Uran Oh

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Regular exercise is essential for health, but engaging in physical activities can be difficult for people with visual impairments due to accessibility barriers, limited opportunities, and sometimes safety reasons. As Virtual Reality (VR) games can offer a platform to promote body movement, we implemented a VR audio-based accessible Speed of Light game. We investigated three types of auditory feedback that convey the position of targets within a 3D space, exploring a horizontal interaction setting. A user study with 8 visually impaired participants revealed good performances and overall enjoyment of the game, especially when using verbal feedback (rather than sonification). This showcases how VR games with proper audio design can effectively promote the physical activity of people with visual impairments.

Original languageEnglish
Title of host publicationProceedings - 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2024
EditorsUlrich Eck, Misha Sra, Jeanine Stefanucci, Maki Sugimoto, Markus Tatzgern, Ian Williams
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages373-374
Number of pages2
ISBN (Electronic)9798331506919
DOIs
StatePublished - 2024
Event2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2024 - Seattle, United States
Duration: 21 Oct 202425 Oct 2024

Publication series

NameProceedings - 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2024

Conference

Conference2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2024
Country/TerritoryUnited States
CitySeattle
Period21/10/2425/10/24

Bibliographical note

Publisher Copyright:
© 2024 IEEE.

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