Designing a multi-user interactive simulation using AR glasses

Seungjae Oh, Kyudong Park, Soonmo Kwon, Hyo Jeong So

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

12 Scopus citations

Abstract

In this research, we present the design and formative evaluation of an interactive simulation for informal learning environments. The wearable feature of Augmented Reality(AR) glasses enables full-body movement and embodied interactions in digitally augmented physical environments. The interactive simulation was developed to engage and immerse users to understand an abstract scientific concept about the refraction of light. To design playful and meaningful learning experiences, several design features related to social interaction, multi-user interaction, and embodied interaction were unpacked and integrated in the design process. Through the formative evaluation with participants in the laboratory setting, we found several possibilities and challenges about designing an interactive simulation in informal learning contexts using AR glasses.

Original languageEnglish
Title of host publicationTEI 2016 - Proceedings of the 10th Anniversary Conference on Tangible Embedded and Embodied Interaction
PublisherAssociation for Computing Machinery, Inc
Pages539-544
Number of pages6
ISBN (Electronic)9781450335829
DOIs
StatePublished - 14 Feb 2016
Event10th Anniversary Conference on Tangible Embedded and Embodied Interaction, TEI 2016 - Eindhoven, Netherlands
Duration: 14 Feb 201617 Feb 2016

Publication series

NameTEI 2016 - Proceedings of the 10th Anniversary Conference on Tangible Embedded and Embodied Interaction

Conference

Conference10th Anniversary Conference on Tangible Embedded and Embodied Interaction, TEI 2016
Country/TerritoryNetherlands
CityEindhoven
Period14/02/1617/02/16

Keywords

  • AR glasses
  • Augmented reality
  • Computer-supported collaborative learning
  • Embodied interaction
  • Interactive simulation
  • Optical see-though displays
  • Projected AR

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