TY - GEN
T1 - Designing a multi-user interactive simulation using AR glasses
AU - Oh, Seungjae
AU - Park, Kyudong
AU - Kwon, Soonmo
AU - So, Hyo Jeong
N1 - Funding Information:
This work was supported by the National Research Foundation of Korea(NRF) grant funded by the Korea government (Ministry of Science, ICT & Future Planning) (No. 2015037692) & This research was supported by the MSIP (Ministry of Science, ICT and Future Planning), Korea, under the "ICT Consilience Creative Program" (IITP-2015-R0346-15-1007) supervised by the IITP (Institute for Information & communications Technology Promotion).
Publisher Copyright:
© 2016 ACM.
PY - 2016/2/14
Y1 - 2016/2/14
N2 - In this research, we present the design and formative evaluation of an interactive simulation for informal learning environments. The wearable feature of Augmented Reality(AR) glasses enables full-body movement and embodied interactions in digitally augmented physical environments. The interactive simulation was developed to engage and immerse users to understand an abstract scientific concept about the refraction of light. To design playful and meaningful learning experiences, several design features related to social interaction, multi-user interaction, and embodied interaction were unpacked and integrated in the design process. Through the formative evaluation with participants in the laboratory setting, we found several possibilities and challenges about designing an interactive simulation in informal learning contexts using AR glasses.
AB - In this research, we present the design and formative evaluation of an interactive simulation for informal learning environments. The wearable feature of Augmented Reality(AR) glasses enables full-body movement and embodied interactions in digitally augmented physical environments. The interactive simulation was developed to engage and immerse users to understand an abstract scientific concept about the refraction of light. To design playful and meaningful learning experiences, several design features related to social interaction, multi-user interaction, and embodied interaction were unpacked and integrated in the design process. Through the formative evaluation with participants in the laboratory setting, we found several possibilities and challenges about designing an interactive simulation in informal learning contexts using AR glasses.
KW - AR glasses
KW - Augmented reality
KW - Computer-supported collaborative learning
KW - Embodied interaction
KW - Interactive simulation
KW - Optical see-though displays
KW - Projected AR
UR - http://www.scopus.com/inward/record.url?scp=84964911450&partnerID=8YFLogxK
U2 - 10.1145/2839462.2856521
DO - 10.1145/2839462.2856521
M3 - Conference contribution
AN - SCOPUS:84964911450
T3 - TEI 2016 - Proceedings of the 10th Anniversary Conference on Tangible Embedded and Embodied Interaction
SP - 539
EP - 544
BT - TEI 2016 - Proceedings of the 10th Anniversary Conference on Tangible Embedded and Embodied Interaction
PB - Association for Computing Machinery, Inc
T2 - 10th Anniversary Conference on Tangible Embedded and Embodied Interaction, TEI 2016
Y2 - 14 February 2016 through 17 February 2016
ER -