Abstract
Tactile media are important resources for people who are blind or have low vision (BLV) to access visual or graphical information as well as to develop tactile acuity. In this paper we present findings from a social learning design that was guided by the question, “What are the factors or issues that impact the tactile media consumption and production practices of BLV and other invested stakeholders?” From data collected during three Tactile Arts and Graphics Symposia-that gathered (N=64) BLV and sighted practitioners, researchers, and educators invested making information and experiences accessible through touch-we identified 34 issues that fall under four problems of practice, that impact tactile media practices. Based on these four problems of practice (and 34 underlying issues), we share recommendations to support the development of socio-technical systems that improve tactile access to information and full inclusion of people who are BLV in tactile media consumption and production.
Original language | English |
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Title of host publication | ASSETS 2019 - 21st International ACM SIGACCESS Conference on Computers and Accessibility |
Publisher | Association for Computing Machinery, Inc |
Pages | 329-341 |
Number of pages | 13 |
ISBN (Electronic) | 9781450366762 |
DOIs | |
State | Published - 24 Oct 2019 |
Event | 21st International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2019 - Pittsburgh, United States Duration: 28 Oct 2019 → 30 Oct 2019 |
Publication series
Name | ASSETS 2019 - 21st International ACM SIGACCESS Conference on Computers and Accessibility |
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Conference
Conference | 21st International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2019 |
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Country/Territory | United States |
City | Pittsburgh |
Period | 28/10/19 → 30/10/19 |
Bibliographical note
Publisher Copyright:© 2019 Association for Computing Machinery.
Keywords
- Accessible art
- Blind
- Consumption
- Inclusion
- Low vision
- Problems of practice
- Production
- Social learning
- Tactile art
- Tactile graphics
- Tactile literacy
- Tactile media
- Visually impaired