Defining problems of practices to advance inclusive tactile media consumption and production

Abigale Stangl, Ann Cunningham, Lou Ann Blake, Tom Yeh

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

22 Scopus citations

Abstract

Tactile media are important resources for people who are blind or have low vision (BLV) to access visual or graphical information as well as to develop tactile acuity. In this paper we present findings from a social learning design that was guided by the question, “What are the factors or issues that impact the tactile media consumption and production practices of BLV and other invested stakeholders?” From data collected during three Tactile Arts and Graphics Symposia-that gathered (N=64) BLV and sighted practitioners, researchers, and educators invested making information and experiences accessible through touch-we identified 34 issues that fall under four problems of practice, that impact tactile media practices. Based on these four problems of practice (and 34 underlying issues), we share recommendations to support the development of socio-technical systems that improve tactile access to information and full inclusion of people who are BLV in tactile media consumption and production.

Original languageEnglish
Title of host publicationASSETS 2019 - 21st International ACM SIGACCESS Conference on Computers and Accessibility
PublisherAssociation for Computing Machinery, Inc
Pages329-341
Number of pages13
ISBN (Electronic)9781450366762
DOIs
StatePublished - 24 Oct 2019
Event21st International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2019 - Pittsburgh, United States
Duration: 28 Oct 201930 Oct 2019

Publication series

NameASSETS 2019 - 21st International ACM SIGACCESS Conference on Computers and Accessibility

Conference

Conference21st International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2019
Country/TerritoryUnited States
CityPittsburgh
Period28/10/1930/10/19

Bibliographical note

Publisher Copyright:
© 2019 Association for Computing Machinery.

Keywords

  • Accessible art
  • Blind
  • Consumption
  • Inclusion
  • Low vision
  • Problems of practice
  • Production
  • Social learning
  • Tactile art
  • Tactile graphics
  • Tactile literacy
  • Tactile media
  • Visually impaired

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