TY - GEN
T1 - Civil war battlefield experience
AU - Nguyen, Vinh T.
AU - Jung, Kwanghee
AU - Yoo, Seungchul
AU - Kim, Seungman
AU - Park, Sohyun
AU - Currie, Melissa
N1 - Funding Information:
ACKNOWLEDGEMENT This work was supported in part by a grant from National Park Service (A17-0245-003).
Funding Information:
This study was supported by U.S. Department of the Interior-National Park Service and the Korea Creative Content Agency’s 2017 Culture Technology R&D program (R2017030023).
Publisher Copyright:
© 2019 IEEE.
PY - 2019/12
Y1 - 2019/12
N2 - In recent years, with the development of modern technology, Virtual Reality (VR) has been proven as an effective means for entertaining and encouraging learning processes. Users immerse themselves in a 3D environment to experience situations that are very difficult or impossible to encounter in real life, such as volcanoes, ancient buildings, or events on a battlefield. Augmented Reality (AR), on the other hand, takes a different approach by allowing users to remain in their physical world while virtual objects are overlaid on physical ones. In education and tourism, VR and AR are becoming platforms for student learning and tourist attractions. Although several studies have been conducted to promote cultural preservation, they are mostly focused on VR for historical building visualization. The use of AR for simulating an event is relatively uncommon, especially for a battlefield simulation. This paper presents a work-in-progress, specifically a web-based AR application that enables both students and tourists to witness a series of battlefield events occurring at the Battle of Palmito Ranch, located near Brownsville, Texas. With markers embedded directly into the printed map, users can experience the last battle of the Civil War in the US.
AB - In recent years, with the development of modern technology, Virtual Reality (VR) has been proven as an effective means for entertaining and encouraging learning processes. Users immerse themselves in a 3D environment to experience situations that are very difficult or impossible to encounter in real life, such as volcanoes, ancient buildings, or events on a battlefield. Augmented Reality (AR), on the other hand, takes a different approach by allowing users to remain in their physical world while virtual objects are overlaid on physical ones. In education and tourism, VR and AR are becoming platforms for student learning and tourist attractions. Although several studies have been conducted to promote cultural preservation, they are mostly focused on VR for historical building visualization. The use of AR for simulating an event is relatively uncommon, especially for a battlefield simulation. This paper presents a work-in-progress, specifically a web-based AR application that enables both students and tourists to witness a series of battlefield events occurring at the Battle of Palmito Ranch, located near Brownsville, Texas. With markers embedded directly into the printed map, users can experience the last battle of the Civil War in the US.
KW - AFrame
KW - Animations
KW - Augmented Reality
KW - Palmito Ranch
KW - Simulation
UR - http://www.scopus.com/inward/record.url?scp=85078059293&partnerID=8YFLogxK
U2 - 10.1109/AIVR46125.2019.00068
DO - 10.1109/AIVR46125.2019.00068
M3 - Conference contribution
AN - SCOPUS:85078059293
T3 - Proceedings - 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2019
SP - 294
EP - 297
BT - Proceedings - 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2019
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 9 December 2019 through 11 December 2019
ER -