TY - GEN
T1 - Children as participatory designers of a new type of mobile social learning application
AU - Kwon, Soonmo
AU - Oh, Seungjae
AU - Park, Kyudong
AU - Kim, Sei Young
AU - So, Hyo Jeong
N1 - Funding Information:
Acknowledgements This research was supported by the MSIP(Ministry of Science, ICT and Future Planning), Korea,under the "ICT Consilience Creative Program" (IITP-2015-R0346- 15-1007) supervised by the IITP(Institute for Information & communications Technology Promotion)
PY - 2015/8/24
Y1 - 2015/8/24
N2 - In recent years, Participatory Design (PD) has emerged as an important design methodology to engage endusers in various phases of design processes, for better understanding about users' perspectives in situated contexts. In this paper, we discuss how to design and structure a participatory design workshop with children, especially in the situation to elicit ideas, knowledge, and values for user experiences that children are not familiar with or have little prior experiences. Our approach to structure a PD workshop is to embed a pre-activity where children can have simulated experiences in a situated context. In a main-activity, children engaged in creating game scenarios with gamification strategies through the layered elaboration technique. In the discussion, we highlight two tensions observed in the PD process: (a) the tension in coupling pre-activity and main-activity from scaffolding perspectives, and (b) the tension in idea ownership and time factor.
AB - In recent years, Participatory Design (PD) has emerged as an important design methodology to engage endusers in various phases of design processes, for better understanding about users' perspectives in situated contexts. In this paper, we discuss how to design and structure a participatory design workshop with children, especially in the situation to elicit ideas, knowledge, and values for user experiences that children are not familiar with or have little prior experiences. Our approach to structure a PD workshop is to embed a pre-activity where children can have simulated experiences in a situated context. In a main-activity, children engaged in creating game scenarios with gamification strategies through the layered elaboration technique. In the discussion, we highlight two tensions observed in the PD process: (a) the tension in coupling pre-activity and main-activity from scaffolding perspectives, and (b) the tension in idea ownership and time factor.
KW - Game scenario design
KW - Layered elaboration
KW - Participatory design
KW - Pre-activity
KW - Serious game
UR - http://www.scopus.com/inward/record.url?scp=84962885924&partnerID=8YFLogxK
U2 - 10.1145/2786567.2793712
DO - 10.1145/2786567.2793712
M3 - Conference contribution
AN - SCOPUS:84962885924
T3 - MobileHCI 2015 - Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct
SP - 862
EP - 869
BT - MobileHCI 2015 - Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct
PB - Association for Computing Machinery, Inc
Y2 - 24 August 2015 through 27 August 2015
ER -