Character Attachment in Games as Moderator for Learning

Melissa L. Lewis, René Weber

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

3 Scopus citations

Abstract

The Entertainment Education Paradigm (EEP) offers a new way to think about education by blending entertainment with educational experiences. Video games provide an excellent format for entertainment education because of both the prevalence and enjoyment of playing video games and the ways in which individuals of today learn. Role-playing games are one of the better game genres for entertainment education. They provide both high levels of entertainment and a strong connection between player and game characters (models) which lead to an increase in learning. Based on the theories of parasocial interaction, identification, and social learning, this chapter offers a measurement for character attachment and introduces this new construct as a moderator for learning in role-playing video games.

Original languageEnglish
Title of host publicationHandbook of Research on Effective Electronic Gaming in Education
PublisherIGI Global
Pages593-605
Number of pages13
VolumeII
ISBN (Electronic)9781599048116
ISBN (Print)9781599048086
DOIs
StatePublished - 1 Jan 2008

Bibliographical note

Publisher Copyright:
© 2009 by IGI Global. All rights reserved

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