TY - GEN
T1 - Analysis of Technical Factors in Interactive Media Arts, with a Focus on Prix Ars Electronica Award Winners
AU - Jo, Yeeun
AU - Oh, Uran
N1 - Publisher Copyright:
© 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.
PY - 2022
Y1 - 2022
N2 - Interactive media art combines technical elements such as two-way communication, a hallmark of interactive media art, convergence expressed through complex media, and dynamic information transferability, which uses the network structure to propagate information dynamically. The technical elements of the winning works in the Prix Ars Electronica International Art Competitions “Interactive Art+” category were examined and analyzed, and it was identified that fusion with art is diversifying as technology advances. “Architecture of Radio,” by Richard Vijgen, reminds us that our digital lives are surrounded by physical signal systems that are not visible in the real world but in virtual space. Mary Flanagan’s “Help Me Know the Truth” claims that the surveillance system’s definition of a dangerous person reflects people’s unconscious bias. Lauren Lee McCarthy’s work “Someone” acknowledges the presence of innovative home services in a private space through the communication process between participants and visitors and the view that data and real-time filmed images are shared. Interactive media art fields that use these technological elements to converge art and technology are expected to accelerate as computer programming technology, multimedia technology, Internet and information communication technology, and digital content production.
AB - Interactive media art combines technical elements such as two-way communication, a hallmark of interactive media art, convergence expressed through complex media, and dynamic information transferability, which uses the network structure to propagate information dynamically. The technical elements of the winning works in the Prix Ars Electronica International Art Competitions “Interactive Art+” category were examined and analyzed, and it was identified that fusion with art is diversifying as technology advances. “Architecture of Radio,” by Richard Vijgen, reminds us that our digital lives are surrounded by physical signal systems that are not visible in the real world but in virtual space. Mary Flanagan’s “Help Me Know the Truth” claims that the surveillance system’s definition of a dangerous person reflects people’s unconscious bias. Lauren Lee McCarthy’s work “Someone” acknowledges the presence of innovative home services in a private space through the communication process between participants and visitors and the view that data and real-time filmed images are shared. Interactive media art fields that use these technological elements to converge art and technology are expected to accelerate as computer programming technology, multimedia technology, Internet and information communication technology, and digital content production.
KW - Human factors
KW - Human-computer interaction
KW - Interactive media art
KW - Prix Ars Electronica
KW - Technologies analysis metrics
UR - http://www.scopus.com/inward/record.url?scp=85135007776&partnerID=8YFLogxK
U2 - 10.1007/978-3-031-10461-9_21
DO - 10.1007/978-3-031-10461-9_21
M3 - Conference contribution
AN - SCOPUS:85135007776
SN - 9783031104602
T3 - Lecture Notes in Networks and Systems
SP - 304
EP - 320
BT - Intelligent Computing - Proceedings of the 2022 Computing Conference
A2 - Arai, Kohei
PB - Springer Science and Business Media Deutschland GmbH
T2 - Computing Conference, 2022
Y2 - 14 July 2022 through 15 July 2022
ER -