TY - GEN
T1 - A study on 3D digital image applying oriental painting techniques
AU - Choi, Yoomi
PY - 2016/7/24
Y1 - 2016/7/24
N2 - With the advent of media, artists have expanded the domains of visual arts through various new attempts to integrate digital technology with arts. Along with the changes in working environment, nowadays, there have been new attempts to reinterpret old masterpiece using digital media. The initial studies regarding 3D image of oriental painting were mainly focused on non-photorealistic rendering techniques. However, the technique has limitations in expressing or reproducing the unique elements of expression used in oriental paintings. The traditional oriental paintings were not expressed with perspective view and shadow; and in a water ink painting, color expression is also limited because of the unique properties of the ingredient, 'Muk (Ink Stick).' Moreover, the oriental paintings have multiple viewpoints in one scene. Therefore, there are difficulties in using tools such as Maya or 3DMax to express the traditional artworks of the East. In this context, the purpose of this study is to provide alternative solutions to resolve the problems that arise in the process of recreating oriental paintings into 3D image, based on the theoretical framework of spatial arrangement and composition principles. Also, the study reinterpreted the classical works by applying storytelling techniques, which utilize the expandability of time, a main characteristic of visual media. and , the two major artwork of Gyeomjae Jeong Seon, who is one of the most representative literary artists of the Joseon Dynasty, were reinterpreted with 3D digital image, and new design methods and techniques were applied. Copyright is held by the owner/author(s).
AB - With the advent of media, artists have expanded the domains of visual arts through various new attempts to integrate digital technology with arts. Along with the changes in working environment, nowadays, there have been new attempts to reinterpret old masterpiece using digital media. The initial studies regarding 3D image of oriental painting were mainly focused on non-photorealistic rendering techniques. However, the technique has limitations in expressing or reproducing the unique elements of expression used in oriental paintings. The traditional oriental paintings were not expressed with perspective view and shadow; and in a water ink painting, color expression is also limited because of the unique properties of the ingredient, 'Muk (Ink Stick).' Moreover, the oriental paintings have multiple viewpoints in one scene. Therefore, there are difficulties in using tools such as Maya or 3DMax to express the traditional artworks of the East. In this context, the purpose of this study is to provide alternative solutions to resolve the problems that arise in the process of recreating oriental paintings into 3D image, based on the theoretical framework of spatial arrangement and composition principles. Also, the study reinterpreted the classical works by applying storytelling techniques, which utilize the expandability of time, a main characteristic of visual media. and , the two major artwork of Gyeomjae Jeong Seon, who is one of the most representative literary artists of the Joseon Dynasty, were reinterpreted with 3D digital image, and new design methods and techniques were applied. Copyright is held by the owner/author(s).
KW - 3D digital image
KW - Oriental painting technique
UR - http://www.scopus.com/inward/record.url?scp=84985961665&partnerID=8YFLogxK
U2 - 10.1145/2945078.2945104
DO - 10.1145/2945078.2945104
M3 - Conference contribution
AN - SCOPUS:84985961665
T3 - SIGGRAPH 2016 - ACM SIGGRAPH 2016 Posters
BT - SIGGRAPH 2016 - ACM SIGGRAPH 2016 Posters
PB - Association for Computing Machinery, Inc
T2 - ACM International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2016
Y2 - 24 July 2016 through 28 July 2016
ER -