Business & Economics
Superstores
65%
Shopping Motivations
65%
Advertising Effectiveness
58%
Virtual Reality
56%
South Korea
52%
Shopping
51%
Fund Raising
50%
Grocery
47%
Field Experiment
46%
Social Presence
42%
Nonprofit Marketing
36%
Community Participation
34%
Sport Sponsorship
31%
Internship
29%
Video Games
25%
Employers
23%
Social Capital
23%
Willingness
22%
Alcohol
22%
Media Richness
21%
Donation
21%
Branding
20%
Exploratory Study
19%
Psychological
17%
Influence Factors
17%
Arousal
17%
Empathy
17%
Purchase Intention
16%
Media Effects
15%
Attitude toward the Ad
12%
Evaluation
11%
Brand Preference
11%
Purchase
11%
Experimental Method
11%
Shopping Mall
10%
Brand Attitude
10%
Digital Marketing
9%
Ethnography
8%
Sensation Seeking
8%
Nonprofit Organization
8%
Sponsorship
7%
Moderating Effect
7%
Lab Experiment
7%
Marketing Capabilities
6%
Interactivity
6%
Performance Evaluation
6%
Mediation Effect
6%
Ecosystem
5%
Supervisor Support
5%
New Media
5%
Social Sciences
advertising effectiveness
100%
age discrimination
61%
purchase
54%
television program
54%
virtual reality
50%
persuasion
46%
civil war
44%
computer game
43%
kindergarten
41%
Korea
40%
South Korea
40%
communication research
37%
mediation
37%
stereotype
37%
nurse
34%
experiment
34%
nursing
33%
internship
22%
cultural heritage
21%
learning
19%
children's program
18%
employer
17%
non-profit-organization
15%
acceptance
15%
student
15%
editor
14%
experience
11%
scenario
10%
moral philosophy
8%
history
7%
hardware
7%
new media
7%
gender
7%
assimilation
7%
visualization
7%
prejudice
6%
Group
6%
artifact
6%
Tourism
6%
notifications
6%
trustworthiness
6%
time
6%
marketing
5%
engineer
5%
video
5%
job search
5%
information technology
5%
performance evaluation
5%
Medicine & Life Sciences
Ageism
69%
Persuasive Communication
65%
Time Management
61%
Multimedia
60%
Artificial Intelligence
59%
Local Government
59%
Video Games
59%
Problem-Based Learning
58%
Psychology Unconscious
55%
Social Media
55%
Islands
48%
Korea
45%
Psychological Power
42%
Intention
41%
Nursing
37%
Nurses
32%
Students
31%
Elderly
30%
Smartphone
27%
Pharyngitis
26%
Pharynx
22%
Nonprofit Organizations
22%
Psychology Recognition
13%
Nonparametric Statistics
10%
Research Personnel
10%
Research Design
8%
Walking Speed
8%
Volunteers
6%
Color
5%
Industry
5%
Evaluation Studies
5%