Computer Science
Adverse Impact
5%
Analysis Context
47%
Business Environment
11%
Business Model Canvas
11%
Case Study
11%
Centered Design Process
11%
Citizen Participation
5%
Climatic Change
11%
Communicative Gesture
11%
Comparative Analysis
5%
Component Technology
9%
Crowdfunding Platform
47%
Curved Surface
7%
Customer Value
11%
Definition Phase
11%
Delivery Phase
11%
Demographic Characteristic
5%
Derived Attribute
19%
Development Phase
11%
Discovery Phase
11%
Display Interface
7%
Emotional Design
15%
Emotional Reaction
47%
Group Interview
14%
Home Appliance
11%
Impact Assessment
23%
Independent Learning
47%
Individual Life
9%
Interface Design
35%
Internet-Of-Things
59%
Major Application
7%
Mixed Reality
23%
Mobile Application
47%
Negative Impact
11%
Network Function
11%
Online Survey
11%
Oriented Perspective
9%
Participatory Culture
47%
Performativity
23%
Physical Function
15%
Product Design
15%
Questionnaire Survey
31%
Radiology Information System
23%
Related Technology
11%
Research Results
47%
Research Subject
11%
Robot
71%
Semantic Functionals
11%
Sentence Length
15%
Service Design
23%
service robot
47%
Social Robot
47%
structure learning
47%
Survey Question
47%
Target Technology
17%
Theoretical Background
5%
Theoretical Basis
5%
User Expectation
31%
User Experience
100%
User Participation
23%
Wearable Device
9%
Wearable Technology
47%
Biochemistry, Genetics and Molecular Biology
AAA Protein
7%
Alternative Splicing
15%
Alu Element
23%
BCS1L
23%
Digestion
23%
Electron Transport Chain
7%
Endoplasmic Reticulum Stress
23%
Evolution
15%
Exon
47%
Exon Skipping
7%
Haplorhini
19%
Human Genome
7%
Hyaluronidase
23%
In Vitro Fertilisation
23%
Intron
7%
Isoform
7%
Knockout Mouse
5%
Luteal Phase
23%
Macaca
39%
Mitochondrial Protein
7%
N-Terminus
7%
Peptide Sequence
7%
Progesterone
23%
Protein Sequencing
7%
Reverse Transcription Polymerase Chain Reaction
8%
Rhesus Monkey
19%
Signal Transduction
9%
Unfolded Protein Response
23%
Arts and Humanities
Adherence
9%
Damsels
9%
Denial
9%
Diachronic Analysis
9%
Female characters
9%
Female Protagonist
47%
Femininity
9%
Hero
47%
Incarnation
9%
male fantasy
9%
Mobile
23%
Patriarchs
9%
Popular Narrative
9%
raiders
9%
synchronic analysis
9%
Textuality
23%
Tombs
9%
Video Games
47%
Virtual worlds
9%